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#1 How AI Takes Over The World – whereas True study() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True learn() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True learn() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I will probably be showing off some while True: learn() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #learn #Gameplay [publish_date]
#Takes #World #True #be taught #True #learn #Gameplay
while True: be taught() Gameplay! In this video I might be showing off some while True: learn() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Learning is the physical process of feat new disposition, knowledge, behaviors, technique, belief, attitudes, and preferences.[1] The power to learn is demoniacal by mankind, animals, and some equipment; there is also evidence for some rather education in indisputable plants.[2] Some encyclopedism is present, elicited by a separate event (e.g. being injured by a hot stove), but much skill and cognition lay in from continual experiences.[3] The changes induced by eruditeness often last a period, and it is hard to distinguish knowledgeable substantial that seems to be "lost" from that which cannot be retrieved.[4] Human learning get going at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and unsusceptibility inside its state of affairs inside the womb.[6]) and continues until death as a outcome of on-going interactions betwixt people and their environment. The creation and processes involved in encyclopedism are affected in many established comic (including acquisition scientific discipline, psychological science, psychology, psychological feature sciences, and pedagogy), too as emerging fields of cognition (e.g. with a shared kindle in the topic of learning from safety events such as incidents/accidents,[7] or in cooperative education wellness systems[8]). Explore in such w. C. Fields has led to the recognition of assorted sorts of education. For good example, education may occur as a outcome of physiological state, or conditioning, conditioning or as a consequence of more convoluted activities such as play, seen only in relatively intelligent animals.[9][10] Education may occur consciously or without aware knowing. Learning that an aversive event can't be avoided or at large may effect in a state named well-educated helplessness.[11] There is testify for human activity eruditeness prenatally, in which dependence has been discovered as early as 32 weeks into mental synthesis, indicating that the central uneasy organization is insufficiently matured and primed for encyclopedism and faculty to occur very early on in development.[12] Play has been approached by different theorists as a form of eruditeness. Children enquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make content of their environment through and through performing arts educational games. For Vygotsky, notwithstanding, play is the first form of encyclopaedism terminology and human activity, and the stage where a child started to realise rules and symbols.[13] This has led to a view that learning in organisms is ever associated to semiosis,[14] and often related with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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