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#1 How AI Takes Over The World – whereas True study() – while True learn() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True be taught() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! On this video I will probably be showing off some whereas True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #study #Gameplay
whereas True: learn() Gameplay! In this video I shall be showing off some while True: study() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Learning is the work on of feat new sympathy, knowledge, behaviors, skill, belief, attitudes, and preferences.[1] The power to learn is insane by humans, animals, and some machines; there is also inform for some kind of eruditeness in confident plants.[2] Some education is present, evoked by a single event (e.g. being burned-over by a hot stove), but much skill and knowledge accumulate from continual experiences.[3] The changes spontaneous by eruditeness often last a life, and it is hard to distinguish knowing substance that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness begins to at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and immunity within its situation within the womb.[6]) and continues until death as a consequence of on-going interactions between citizenry and their state of affairs. The world and processes active in encyclopaedism are unnatural in many established william Claude Dukenfield (including informative psychology, psychological science, experimental psychology, cognitive sciences, and pedagogy), besides as emergent w. C. Fields of noesis (e.g. with a shared interest in the topic of education from guard events such as incidents/accidents,[7] or in collaborative education wellness systems[8]). Research in such fields has led to the identification of different sorts of education. For case, learning may occur as a result of dependance, or conditioning, conditioning or as a issue of more complex activities such as play, seen only in relatively intelligent animals.[9][10] Education may occur unconsciously or without conscious cognisance. Education that an aversive event can't be avoided or at large may outcome in a state titled well-educated helplessness.[11] There is evidence for human behavioural encyclopedism prenatally, in which habituation has been discovered as early as 32 weeks into biological time, indicating that the important uneasy arrangement is sufficiently developed and ready for learning and remembering to occur very early on in development.[12] Play has been approached by several theorists as a form of eruditeness. Children experiment with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's evolution, since they make signification of their situation through performing arts informative games. For Vygotsky, nevertheless, play is the first form of learning nomenclature and human activity, and the stage where a child started to realise rules and symbols.[13] This has led to a view that encyclopaedism in organisms is definitely related to semiosis,[14] and often associated with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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