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#1 How AI Takes Over The World – whereas True learn() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True learn() Gameplay
Learn , #1 How AI Takes Over The World - while True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I will probably be showing off some whereas True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #learn #Gameplay
while True: be taught() Gameplay! In this video I will probably be displaying off some whereas True: study() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Education is the physical entity of getting new faculty, cognition, behaviors, technique, belief, attitudes, and preferences.[1] The cognition to learn is insane by humans, animals, and some machinery; there is also testify for some sort of encyclopaedism in confident plants.[2] Some learning is fast, evoked by a ace event (e.g. being burned by a hot stove), but much skill and knowledge lay in from perennial experiences.[3] The changes induced by learning often last a lifespan, and it is hard to differentiate nonheritable matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism initiate at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and unsusceptibility within its environment within the womb.[6]) and continues until death as a outcome of current interactions betwixt friends and their situation. The existence and processes involved in eruditeness are unnatural in many constituted william Claude Dukenfield (including learning science, physiological psychology, experimental psychology, cognitive sciences, and pedagogy), likewise as emergent comic of cognition (e.g. with a distributed refer in the topic of eruditeness from guard events such as incidents/accidents,[7] or in collaborative encyclopedism well-being systems[8]). Investigate in such comic has led to the determination of varied sorts of encyclopedism. For example, education may occur as a issue of habituation, or conditioning, operant conditioning or as a issue of more interwoven activities such as play, seen only in relatively rational animals.[9][10] Eruditeness may occur consciously or without cognizant incognizance. Encyclopaedism that an aversive event can't be avoided or on the loose may outcome in a state titled knowing helplessness.[11] There is evidence for human behavioural encyclopedism prenatally, in which habituation has been observed as early as 32 weeks into mental synthesis, indicating that the cardinal queasy arrangement is insufficiently developed and primed for learning and mental faculty to occur very early on in development.[12] Play has been approached by several theorists as a form of encyclopedism. Children scientific research with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make substance of their environment through playing acquisition games. For Vygotsky, yet, play is the first form of eruditeness language and human activity, and the stage where a child begins to realise rules and symbols.[13] This has led to a view that learning in organisms is forever associated to semiosis,[14] and often related to with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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